GRUES IN COMIC

Play Zork I as a comic strip.

Reimagining two historical Microsoft open-source projects as a browser-native comic adventure. Zork I's original ZIL sources supply the world; Microsoft Comic Chat's layout engine draws it. It runs in your browser — nothing to install.

▶ START PLAYING Where this came from ↓
Grues in Comic — sample strip
Guide · Hero
Three panels from the game: the Hero stands in the field west of the house as the Guide narrates the classic opening; the Hero says 'Let's head north'; the Hero and Guide face each other in the Living Room beside the trophy case as the Guide describes the lamp and sword and the Hero says 'Let's grab the lamp.'

What it does

It draws itself.

Every turn becomes panels — figures, poses, balloons — chosen by the same layout logic Comic Chat used, ported and cited.

The whole game, unabridged.

All 110 rooms, 137 objects, the thief and the troll. Completable from West of House to the Stone Barrow.

It remembers where you were.

Close the tab in the middle of the dungeon and come back to the same room. Three save slots and an autosave, kept in your browser — no account, no upload.

Kind to newcomers.

Never played a text adventure? /help explains how commands work and /hint shows what's around you, without spoiling a puzzle.

Where this came from

ZORK I · 1980

Infocom, written in ZIL by Marc Blank, Dave Lebling, Bruce Daniels and Tim Anderson. Microsoft released the source under the MIT licence (© 2025 Microsoft). Original source →

COMIC CHAT · 1996

Microsoft's IRC client that rendered conversation as an automatically composed comic strip; shipped with Internet Explorer 3.0, discontinued in the early 2000s. Its source is likewise MIT (© Microsoft Corporation). Original source →

This is not a source port and does not recreate either historical runtime. The ZIL is understood, its semantics extracted into an intermediate representation, and the IR executed by a browser-native engine; the comic layer is a cited port of Comic Chat's layout logic. The engine's output matches the original game's reference interpreter on every one of 143 walkthroughs, byte for byte — see the about page for the detail.

Changelog

0.26.2 2026-08-02 /hint and /help as shell commands
0.26.0 2026-08-02 A public website
0.25.2 2026-08-02 HINT and HELP commands
view full changelog → ▶ START PLAYING